DARK
4Hannibal Necromancer
ATK:
1400
DEF:
1800
View:
1330
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card, then target 1 face-up Trap Card on the field; destroy that target.
Hannibal Necromancer — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 53 · Deck: 47 · Meta: provisional
- Primary role: Removal · Secondary: Material body
Why it scores here
Hannibal Necromancer converts a Normal Summon into one destroyed face-up Trap, paid for with a single Spell Counter, and leaves a generic Level 4 DARK body behind. Its reach is narrow: it cannot touch Spells, monsters, or face-down cards, and it has no recorded combo boards, so combo conversion stays low. Appearing in 7 of 7 sampled decks across 4 archetypes, as a single copy, confirms it is a practical generic pick rather than a strong one, so it lands near the middle of the scale. Its 1400 ATK and 1800 DEF earned no points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Normal Summonable Level 4 body with no searcher route in its text, and live in 7 of 7 sampled decks; no combo starter or searched appearances recorded. (observed) |
| Combo & Conversion | 25 | The text yields one body plus one Trap destruction, but there are zero recorded combo boards, so conversion is text-only inference. (inferred) |
| Resource Economy | 50 | Destroying a Trap costs a Spell Counter rather than the card, so the body stays and the exchange is roughly card-neutral; the text has no draw or refuel. (verified) |
| Effect & Interaction | 35 | Destroys only one face-up Trap per Spell Counter, with no reach to Spells, monsters, or face-down cards. (verified) |
| Material Utility | 55 | A Level 4 DARK Spellcaster with no Tuner status in the text, so it is a generic Level 4 body whose material value survives effect negation. (inferred) |
| Resilience & Flexibility | 35 | The single counter gives one effect use per Normal Summon, and a negate on its effect leaves only a vanilla-level body. (inferred) |
| Deck-Building Efficiency | 75 | One copy in every sampled deck, with no garnet, lock, or brick restriction. (observed) |
Calculation
Weight profile: 0.7 Removal + 0.3 Material body. Intrinsic ≈ 53, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap one-copy Level 4 body present in 7 of 7 sampled decks across 4 archetypes
- One-shot Trap destruction with no card disadvantage
- Generic Level 4 DARK body that remains usable as material even when its effect is negated (inferred)
Weaknesses
- Destroys only face-up Traps, a narrow target set
- One Spell Counter means one effect use per Normal Summon
- No combo, searcher, or payoff evidence, so its power is situational
Counters / choke points
- Negating its effect, which leaves only a bare Level 4 body
- Spell-based or face-down interaction it cannot reach
- Boards with no face-up Trap to target
Best use
Trap answer and generic Level 4 body. Decks: Dark Magician, Sky Striker, Endymion, ZEXAL. Suggested copies: 1.
Evidence & gaps
- Verified: Destroys one face-up Trap via a Spell Counter placed on Normal Summon (card text); Appears in 7 of 7 sampled decks, all at 1 copy, across 4 archetypes (deck stat)
- Observed: Present in 7 of 7 sampled decks, all Master Duel (gameplay 4) (deck stat); Top partners co-occur in 6 of 7 decks, 85.7% (deck stat)
- Inferred: Usable as a generic Level 4 material body even when effect-negated (text + rules); Single-counter limit means one effect use per Normal Summon (text)
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no starter-count data, so deck resilience is estimated no rulings on counter-placement timing or activation speed






